By Ahmet Kondoz, Tasos Dagiuklas
This ebook describes contemporary techniques in 3D media and applied sciences, with insurance of 3D media taking pictures, processing, encoding, and model, networking facets for 3D Media, and caliber of consumer event (QoE). the most contributions are in response to the result of the FP7 ecu initiatives ROMEO, which concentrate on new equipment for the compression and supply of 3D multi-view video and spatial audio, in addition to the optimization of networking and compression together around the destiny net (www.ict-romeo.eu).
The supply of 3D media to person clients is still a hugely difficult challenge because of the great amount of knowledge concerned, varied community features and person terminal requisites, in addition to the user’s context reminiscent of their personal tastes and placement. because the variety of visible perspectives raises, present platforms will fight to fulfill the difficult necessities by way of supply of continuous video caliber to either fastened and cellular clients.
ROMEO will layout and strengthen hybrid-networking options that mix the DVB-T2 and DVB-NGH broadcast entry community applied sciences including a QoE acutely aware Peer-to-Peer (P2P) distribution procedure that operates over stressed out and instant hyperlinks. stay streaming 3D media has to be got through participating clients whilst or with imperceptible hold up to allow them to observe jointly whereas changing reviews as though they have been all within the similar location.
The quantity presents state of the art info on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media supply throughout heterogeneous instant networks between different subject matters. Graduate scholars and pros in electric engineering and computing device technology with an curiosity in 3D destiny web Media will locate this quantity to be crucial reading.
Chapter 1: Introduction
Part I: 3D Media Coding and Presentation
Chapter 2: 3D media illustration and coding
Chapter three: Merging the genuine and the bogus in augmented 3D worlds: a short survey of purposes and challenges
Chapter four: Multi-view acquisition and complex intensity map processing techniques
Chapter five: Object-based spatial audio: notion, merits and demanding situations
Part II: Networking elements for 3D Media
Chapter 6: delivery Protocols for 3D Video
Chapter 7: Media-Aware Networks in destiny web Media
Chapter eight: P2P Video Streaming Technologies
Chapter nine: IP-based Mobility Scheme aiding 3D Video Streaming Services
Part III: QoE and QoS Advances for 3D Media
Chapter 10: Dynamic QoS aid for P2P Communications
Chapter eleven: Assessing the standard of expertise of 3DTV and past -Tackling the multidimensional
Chapter 12: blunders Concealment strategies in Multi-view Video Applications
Part IV: 3D Applications
Chapter thirteen: 3D robot surgical procedure and coaching at a Distance
Chapter 14: way forward for 3DTV broadcasting: the MUSCADE perspective
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Extra info for 3D Future Internet Media
Some possible options to achieve temporal scaling of a stereoscopic video, such as dropping and repeating frames in one of the views or averaging frames to produce intermediate ones, yield unacceptable results [30, 34]. 2 3D Media Representation and Coding 33 Fig. 2 Asymmetric Quality Using asymmetric quality in stereoscopic video provides an ease method to fine-tune the quality of rate-constrained video [30, 35]. 24 shows an example of a stereo pair obtained from asymmetric coding where blocking artifacts can be seen in the right view but not so much in the left one.
As can be observed in the case of 12Mbps in Fig. 17a, the results of subjective quality evaluation suggest that, as compared to 2D, 20–25 % bit rate increase would provide satisfactory picture quality in 3D HD video applications. These results show that it is possible to trade off between the bit rates of the base and second views for given a total 2 3D Media Representation and Coding 25 bandwidth. Higher bit rate for the dependent view preserve better the 3D effect, but in this case fewer bits are left for the base view.
ITU-T & ISO/IEC JTC1/SC29/WG11 Docs. JVT-AE016, London 19. Chen T, Kashiwagi Y, Lim CS, Nishi T (2009) Coding performance of Stereo High Profile for movie sequences. ITU-T & ISO/IEC JTC1/SC29/WG11 Doc. JVT-AE022, London 20. Sullivan GJ, Ohm J-R, Han W-J, Wiegand T (2012) Overview of the high efficiency video coding (HEVC) standard. In: IEEE trans. circuits and systems for video technology, Dec 2012 21. Bossen F, Bross B, Su¨hring K, Flynn D (2012) HEVC complexity and implementation analysis. In: IEEE trans.
3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas